I got interviewed. By Joystiq.

The lovely Jess Conditt is running a piece on me over at Joystiq, and my participation in the IGF.
"My reaction was something of a 'huh, those games are really good,'" Zarzecki told Joystiq. He was a one-man team and had absolutely no budget, so Zarzecki could see how, out of the 300 games submitted to the IGF student competition, he may have been out-performed. "In that way it is a little disappointing to see that I was probably beaten through factors that were outside my influence," he said.

Also mentioned is Unstoppaball DX, which you still pick up on iTunes, and the 99%-Bundle.

Give it read, it's a good piece.

-Matthew

5 DAYS did pretty well

So Ludum Dare 22 is over, and I have to say that this is my best so far.

981 games in total were submitted, and from those my game 5 DAYS ranked

Coolness100%
Community4.21
#10Theme4.10
#21Mood3.77
#26Overall3.67
#39Graphics3.94

While the 1st and 3rd place in Coolness and Community are great, I'm much more pumped about coming in 26nd Overall and 10th in Theme. Rank 39 in graphics is also a proud achievement. Aside from that the game is also doing pretty well on Kongregate.


I call this a whopping success.

Go play, or check out my detailed post-mortem on it.

-Matthew

In a flash

So I made a flash-game with Unity for the Flash in a Flash-contest.

The flash-build-feature is new in Unity 3.5, which is currently in beta. As the number of flash-players vastly outnumber the unity-players, this is an important issue. And while not all features are enabled, it's a step in the right direction.

in Rubidium you control the flow and reactions of the elements, so that they can undergo reactions and reach their destinations.


Give it a try.

-Matthew